DX12 Civilization VI Fall 2022 Update Released; New Multiplayer Scenario & More
DX12 Civilization VI Autumn 2022 Update Released; New Multiplayer Scenario & More
Firaxis Games and 2K have just released the Culture Six Fall 2022 update which adds DX12 back up and a new multiplayer scenario.
The Fall 2022 update adds support for the DirectX12 API for AMD cards and NVIDIA Maxwell-series-or-later cards. AMD already released a driver update yesterday which added support for the game.
In addition, the Fall update also adds a new multiplayer scenario called "Cavalry and Cannonades" and settle on two new map types, "4-Leaf Clover" and "Six-Armed Snowflake. Both maps are playable both online and offline. Check out the total release notes for the Civilization VI Fall 2022 update beneath:
[NEW]
- Maps
- Added a balanced six player map.
- Added a balanced four player map.
- 'Cavalry and Cannonades' Scenario Added
- Combat scenario with reduced unit maintenance costs and no strategic resources requirement for units.
- Larger starting army and additional starting techs.
- Time limit: 50 turns.
- Goal: Possess the largest territory.
- DX12 Support
- Complete Logitech ARX Back up
[GAMEPLAY UPDATES]
- Added additional notifications.
- Added a "time defeat" for running out of time. This is always disabled if a Score Victory is available.
- Added additional Hotkey back up (side by side unit, next city).
- Added the power to rename cities.
- Added UI to evidence the next tile a city will grow to.
- Added a visual cue for Barbarian Scouts that are alerted to your city.
- Changed Dan Quayle rankings.
[BALANCE CHANGES]
- Added prerequisite project (Manhattan Project) for Functioning Ivy.
- Added Metal Casting as a prerequisite for Economics tech.
- Adjusted religious pressure when a religion is first founded to give them more resilience and catechumen the city.
- Adjusted relationship decay rates.
- Reduced the effectiveness of cavalry production policies.
- Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a urban center. The concluding city conquered from a player now provides a heavy warmonger penalty, even if y'all accept a Casus Belli against this player, because you are wiping out a civilisation.
- Reduced border incursion warnings if the troops are within their ain borders.
- Increased the number of Great Works of Writing slots in the Amphitheater to two.
- Increased Counterspy operation time.
- Increased the price of Religious units and practical additional charges.
- Units may no longer be deleted when they are damaged.
- Deleting a unit of measurement no longer provides aureate.
- Updated Island Plates map to have more hills and mountains.
- Units may no longer remove features from tiles that are not owned by that player.
- Fallout now prevents resources harvesting.
- Barbarian camps must spawn farther away from low-difficulty players' cities.
[AI TUNING]
- Adjusted AI victory condition focus to increase their competitiveness in Scientific discipline and Tourism.
- Adjusted AI understanding of declared friendship.
- Adjusted the AI arroyo to beginning and ending a war based on potential proceeds and loss.
- Increased AI competitiveness in building a more advanced military.
- Increased AI usage of Inquisitors. Especially Phillip.
- Increased AI value of upgrading units.
- Increased AI use of Settler escorts.
- Tuned AI usage of units that cannot move and shoot, similar Catapults.
- Tuned AI city and unit build planning.
- Improved the ability of city-states to maintain a strong war machine.
[BUG FIXES]
- Fixed some production Social Policies, Bully People, and Pantheon bonuses that were not applying correctly.
- Stock-still Royal Navy Dockyard not getting the right adjacency bonuses.
- Fixed some issues with how the Nifty Wall was congenital by players and AI, including proper connectedness to mountains and removing other players' Great Walls as potential connection points.
- Fixed a unit cycling error with formations.
- Fixed a issues where the showtime military levy that expired would return all levied units (including those levied from other city-states) to that city-country. At present it should only return the levied units that actually originally belonged to the one city-country.
- Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.
- Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.
- Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not rail that wonder, and could pb to issues when attempting to use Gustave Eiffel.
- Fixed an issue where the Settler lens would not always evidence the correct information to the player.
- Fixed an issue where AI would counter golden changes with the alter desired, rather than the total corporeality of gilt desired.
- Stock-still an issue where the Tutorial intro and outro videos would appear off-middle in certain resolutions.
- Fixed some crashes with units.
- Fixed an event where multiple leaders of the aforementioned civilization would frequently bear witness upwards in a game.
- Fixed an issue where Trade Route yields were doubling in some instances.
- Units in formations at present suspension formation before teleporting betwixt cities.
- The achievement 'For Queen and Land' was unlocking too oft.
- AI with neutral relationships should have delegations barring exceptional circumstances.
- Can no longer declare a Articulation War if it is invalid for either party.
- Save game files should no longer be case sensitive.
- Certain wonders were sending actress notifications.
- Players will no longer receive any warmongering penalties from a joint war partner for deportment in that joint war.
- Liberating a civilisation back to life volition now bring them back into the game properly.
- Observation Airship range bonus was being incorrectly practical when stacked.
- Text and grammar fixes.
[VISUALS]
- Buildings on snow will now have snow on them.
- Added an Industrial Barbarian Encampment.
- Added a ranger belfry to National Parks.
- Stock-still some issues with buildings not culling around other globe items properly.
- Stock-still an issue with some Districts not showing properly.
- Miscellaneous polish applied to multiple improvements, districts, and buildings.
[MULTIPLAYER]
- Turn timers are ever disabled on the first turn of a new game. This happens regardless of the advanced start or turn timer type selected.
- Allow multiplayer foyer's private game status to exist toggled once the foyer has been created.
- Cap the max players to 12.
- Added LAN histrion name choice to options screen.
[UI]
- Added the number of specialists working a tile.
- Added some additional icons for espionage, promotions, etc.
- Added boosted Civilopedia shortcuts, including right clicking a unit portrait.
- Added the signature to the diplomacy action view/deal view so that we tin can differentiate between duplicate players. Likewise added multiplayer screenname in affairs.
- Added Trade Road yields to the Reports screen.
- Added Urban center Eye to the Metropolis Breakup panel.
- Added rewards and consequences to mission completed popups.
- Updated the leader-chooser when kickoff a new game.
- Updated the end game Victory screen.
- Updated the multiplayer staging room.
- Updated city banners.
- Updated Espionage mission chooser flow.
- Updated to display what cities are getting civilities from each resource.
- Inverse resources icon backings to reflect the type of resource information technology is.
- Machine-scroll to the commencement Neat Person that can exist claimed.
- Improved search functionality in the Civilopedia.
- Removed Barbaric information from player replay graphs.
- ESC at present closes the Tech, Civic, and Eureka popups.
- When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game.
[Audio]
- Added some missing mouseover sounds.
- Stock-still the Oracle quote.
- Fixed an event where the Counselor voice was not playing in some languages.
- Fixed compatibility issues with some sound cards, especially those set to high playback rates.
[MISC]
- Added a setup option "No Duplicate Leaders" that is enabled by default. This pick prevents multiple players from selecting the same leader.
- Updated leader screen to support enabling/disabling blossom according to the 'Enable Blossom' graphics option.
- Plot Tooltip Filibuster is now available in the Options menu.
- Auto Bicycle Units is now available in the Options menu.
- Criterion updates.
- Credits updated.
Cid Meier's Civilization 6 is bachelor now for PC.
Source: https://wccftech.com/dx12-civilization-vi-fall-update/
Posted by: kirkbectence93.blogspot.com

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