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DX12 Civilization VI Fall 2022 Update Released; New Multiplayer Scenario & More

DX12 Civilization VI Autumn 2022 Update Released; New Multiplayer Scenario & More

Firaxis Games and 2K have just released the Culture Six Fall 2022 update which adds DX12 back up and a new multiplayer scenario.

The Fall 2022 update adds support for the DirectX12 API for AMD cards and NVIDIA Maxwell-series-or-later cards. AMD already released a driver update yesterday which added support for the game.

In addition, the Fall update also adds a new multiplayer scenario called "Cavalry and Cannonades" and settle on two new map types, "4-Leaf Clover" and "Six-Armed Snowflake. Both maps are playable both online and offline. Check out the total release notes for the Civilization VI Fall 2022 update beneath:

[NEW]

  • Maps
    • Added a balanced six player map.
    • Added a balanced four player map.
  • 'Cavalry and Cannonades' Scenario Added
    • Combat scenario with reduced unit maintenance costs and no strategic resources requirement for units.
    • Larger starting army and additional starting techs.
    • Time limit: 50 turns.
    • Goal: Possess the largest territory.
  • DX12 Support
  • Complete Logitech ARX Back up

[GAMEPLAY UPDATES]

  • Added additional notifications.
  • Added a "time defeat" for running out of time. This is always disabled if a Score Victory is available.
  • Added additional Hotkey back up (side by side unit, next city).
  • Added the power to rename cities.
  • Added UI to evidence the next tile a city will grow to.
  • Added a visual cue for Barbarian Scouts that are alerted to your city.
  • Changed Dan Quayle rankings.

[BALANCE CHANGES]

  • Added prerequisite project (Manhattan Project) for Functioning Ivy.
  • Added Metal Casting as a prerequisite for Economics tech.
  • Adjusted religious pressure when a religion is first founded to give them more resilience and catechumen the city.
  • Adjusted relationship decay rates.
  • Reduced the effectiveness of cavalry production policies.
  • Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a urban center. The concluding city conquered from a player now provides a heavy warmonger penalty, even if y'all accept a Casus Belli against this player, because you are wiping out a civilisation.
  • Reduced border incursion warnings if the troops are within their ain borders.
  • Increased the number of Great Works of Writing slots in the Amphitheater to two.
  • Increased Counterspy operation time.
  • Increased the price of Religious units and practical additional charges.
  • Units may no longer be deleted when they are damaged.
  • Deleting a unit of measurement no longer provides aureate.
  • Updated Island Plates map to have more hills and mountains.
  • Units may no longer remove features from tiles that are not owned by that player.
  • Fallout now prevents resources harvesting.
  • Barbarian camps must spawn farther away from low-difficulty players' cities.

[AI TUNING]

  • Adjusted AI victory condition focus to increase their competitiveness in Scientific discipline and Tourism.
  • Adjusted AI understanding of declared friendship.
  • Adjusted the AI arroyo to beginning and ending a war based on potential proceeds and loss.
  • Increased AI competitiveness in building a more advanced military.
  • Increased AI usage of Inquisitors. Especially Phillip.
  • Increased AI value of upgrading units.
  • Increased AI use of Settler escorts.
  • Tuned AI usage of units that cannot move and shoot, similar Catapults.
  • Tuned AI city and unit build planning.
  • Improved the ability of city-states to maintain a strong war machine.

[BUG FIXES]

  • Fixed some production Social Policies, Bully People, and Pantheon bonuses that were not applying correctly.
  • Stock-still Royal Navy Dockyard not getting the right adjacency bonuses.
  • Fixed some issues with how the Nifty Wall was congenital by players and AI, including proper connectedness to mountains and removing other players' Great Walls as potential connection points.
  • Fixed a unit cycling error with formations.
  • Fixed a issues where the showtime military levy that expired would return all levied units (including those levied from other city-states) to that city-country. At present it should only return the levied units that actually originally belonged to the one city-country.
  • Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.
  • Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.
  • Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not rail that wonder, and could pb to issues when attempting to use Gustave Eiffel.
  • Fixed an issue where the Settler lens would not always evidence the correct information to the player.
  • Fixed an issue where AI would counter golden changes with the alter desired, rather than the total corporeality of gilt desired.
  • Stock-still an issue where the Tutorial intro and outro videos would appear off-middle in certain resolutions.
  • Fixed some crashes with units.
  • Fixed an event where multiple leaders of the aforementioned civilization would frequently bear witness upwards in a game.
  • Fixed an issue where Trade Route yields were doubling in some instances.
  • Units in formations at present suspension formation before teleporting betwixt cities.
  • The achievement 'For Queen and Land' was unlocking too oft.
  • AI with neutral relationships should have delegations barring exceptional circumstances.
  • Can no longer declare a Articulation War if it is invalid for either party.
  • Save game files should no longer be case sensitive.
  • Certain wonders were sending actress notifications.
  • Players will no longer receive any warmongering penalties from a joint war partner for deportment in that joint war.
  • Liberating a civilisation back to life volition now bring them back into the game properly.
  • Observation Airship range bonus was being incorrectly practical when stacked.
  • Text and grammar fixes.

[VISUALS]

  • Buildings on snow will now have snow on them.
  • Added an Industrial Barbarian Encampment.
  • Added a ranger belfry to National Parks.
  • Stock-still some issues with buildings not culling around other globe items properly.
  • Stock-still an issue with some Districts not showing properly.
  • Miscellaneous polish applied to multiple improvements, districts, and buildings.

[MULTIPLAYER]

  • Turn timers are ever disabled on the first turn of a new game.  This happens regardless of the advanced start or turn timer type selected.
  • Allow multiplayer foyer's private game status to exist toggled once the foyer has been created.
  • Cap the max players to 12.
  • Added LAN histrion name choice to options screen.

[UI]

  • Added the number of specialists working a tile.
  • Added some additional icons for espionage, promotions, etc.
  • Added boosted Civilopedia shortcuts, including right clicking a unit portrait.
  • Added the signature to the diplomacy action view/deal view so that we tin can differentiate between duplicate players. Likewise added multiplayer screenname in affairs.
  • Added Trade Road yields to the Reports screen.
  • Added Urban center Eye to the Metropolis Breakup panel.
  • Added rewards and consequences to mission completed popups.
  • Updated the leader-chooser when kickoff a new game.
  • Updated the end game Victory screen.
  • Updated the multiplayer staging room.
  • Updated city banners.
  • Updated Espionage mission chooser flow.
  • Updated to display what cities are getting civilities from each resource.
  • Inverse resources icon backings to reflect the type of resource information technology is.
  • Machine-scroll to the commencement Neat Person that can exist claimed.
  • Improved search functionality in the Civilopedia.
  • Removed Barbaric information from player replay graphs.
  • ESC at present closes the Tech, Civic, and Eureka popups.
  • When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game.

[Audio]

  • Added some missing mouseover sounds.
  • Stock-still the Oracle quote.
  • Fixed an event where the Counselor voice was not playing in some languages.
  • Fixed compatibility issues with some sound cards, especially those set to high playback rates.

[MISC]

  • Added a setup option "No Duplicate Leaders" that is enabled by default.  This pick prevents multiple players from selecting the same leader.
  • Updated leader screen to support enabling/disabling blossom according to the 'Enable Blossom' graphics option.
  • Plot Tooltip Filibuster is now available in the Options menu.
  • Auto Bicycle Units is now available in the Options menu.
  • Criterion updates.
  • Credits updated.

Cid Meier's Civilization 6 is bachelor now for PC.

Source: https://wccftech.com/dx12-civilization-vi-fall-update/

Posted by: kirkbectence93.blogspot.com

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